DAE to GLB converter
It runs in your browser. Nothing is uploaded.
DAE to GLB
- Kept. shape, colours, textures, bones and animation.
- Size. Written in metres, from the unit of the file you open.
The two types
- DAE. COLLADA (.dae) is an XML exchange format for models with materials, bones and animation. Older tools and some game engines still use it. Opened by Blender, SketchUp, Unity, Godot and older Autodesk tools.
- GLB. GLB is glTF in one file: shape, materials, textures, bones and animation. Web viewers, AR, Unity, Godot and Blender all read it. Opened by Blender, Unity, Godot, Unreal, Windows 3D Viewer and any web browser with a viewer page.
Questions
How do I convert DAE (COLLADA) to GLB?
Drop the DAE file and its picture files on this page, check the size under What’s inside, and press Download GLB. It runs in your browser, so there is no upload and no wait.
What does DAE to GLB keep?
Everything this page reads from DAE fits in GLB: shape, colours, textures, bones and animation.
What size will the GLB be?
DAE and GLB both state their unit, so the size carries over as it is.
My DAE has textures. Do I drop them too?
Drop the picture files together with the .dae. Names are matched whatever folder they came from.
Does the animation survive?
Yes. Bones, skinning and animation clips from the DAE are written into the GLB.
Is my file uploaded?
No. The file is opened and converted in your browser, and it stays on your device.
Is it free?
Yes. There is no account, no watermark and no limit on files.