In short
- Sculpting and playing need no account. Your sculpts stay on your device unless you choose to upload one.
- Page views are counted with no cookies and no advertising trackers.
- An account is optional. Sign-in is handled by Privy, which sends the code and keeps your email. Clayground does not store your email. Accounts are for adults (18 or older).
- Uploads stay private until you share, publish or mint them. A mint is public and cannot be erased.
- To delete things, see Data and deletion. To ask us anything, use Contact.
Who we are
Clayground is developed by Emotionull. This website is hosted at clayvr.com, with clayvr.art as an alternate entry point. Use the Contact page for privacy questions and requests.
Sculpts and device data
Sculpts, saves, captured stamps and exports are stored locally by the app. Exports may also be copied into your headset’s Downloads folder. They leave the device when you choose a sharing or export action.
The free browser studio works the same way: your sculpt and named copies are stored in your browser on your own device, and they leave it only when you choose to upload.
Headset and controller poses are used to operate the VR experience. The mixed-reality passthrough feature displays your surroundings through the headset compositor. We do not use that view as website upload data.
Meta platform features
Where the Meta platform integration is active and permitted, the app requests entitlement and user age-category information. Platform identifiers may be used for enabled achievements and leaderboards. Meta operates those services under its own policies. Age categories help restrict appropriate features; ordinary sculpting remains available if an age request cannot be completed.
We do not put Meta identifiers or age categories in public artwork metadata. The public artist name is distinct from any private account identity.
Website visits and contact
The hosting provider processes technical request information, such as IP address, requested URL, browser details and security logs, to deliver and protect the website. We use Vercel Web Analytics to count page views and see which pages people find useful. It does not use cookies, does not follow you to other sites, and does not build a profile: visits are counted in aggregate and the identifier it uses is a hash that resets every day. The same tool also counts a few button presses in the same anonymous way (for example making a fella, recording a clip, exporting or minting), so we know which features people use. To see whether people come back, your browser keeps a small note on your device of the first day you played or sculpted, and on a later day sends only how many days it has been (never who you are, and never what you made). There are no advertising trackers.
The Contact form opens your email application and does not submit messages to a website database. If you send an email, we receive the contents and your sender details and use them to respond, provide support or resolve your request. We retain correspondence only as needed for those purposes and applicable obligations.
If you sign up for the weekly challenge email, we store your email address, where on the site you signed up and the time, and use them only to send that email (at most one a week). We don't sell or share the list. Reply to any email or write to hey@emotionull.art to be removed, and we delete your address.
Children and schools
Clayground’s browser studio and games are made for ages 8 and up. Nothing in them needs an account, and nothing asks for a child’s name, email address or date of birth. Accounts, the public gallery and minting are for adults (18 or older).
A child’s sculpts, saves and settings stay in their browser on their own device. They leave it only when the child exports a file or shares a link. A school that wants work handed in can have students export a picture or a project file and submit it the way it collects any other file. See Clayground EDU.
The room games (Smoosh friend rooms and Sculpt-off) take a nickname, and a fighter can be given a name. Those names and what a player makes are shared with the other players in that room, there is no chat, and a room and everything in it is deleted six hours after it is made at the latest. Teachers should ask students to use a nickname, not a real name.
Page views are counted as described above, with no cookies and no profile. We do not use advertising trackers and we do not sell personal information. If you are a parent or a school and want to know what we hold, use Contact. For a child who has not signed in we hold no account, name or sculpt, only the technical request logs and anonymous counts described above.
Private model preview
Selecting a GLB on the Preview page (clayvr.com/mint) reads the file in your browser to inspect its structure, calculate a SHA-256 fingerprint and display a local preview. The current preview does not upload it to our server, pin it to IPFS or broadcast a blockchain transaction. Reloading the page clears the current in-memory selection. You can explicitly download a review record to your own device.
Headset pairing pilot
When enabled, choosing Website link in the headset sends its local network address to our dedicated Supabase pairing service. A temporary code lets another device look up that address. Anyone with the code can retrieve it until expiry, but opening local files still requires access to the headset’s network. This does not upload the files. Keep pairing codes private.
Choosing Upload latest GLB registers the selected export’s filename, size and SHA-256 fingerprint before the file is transferred. You approve the destination account in My stuff → Online and confirm the matching code in the headset. Only then is the selected GLB sent to private storage. Private upload does not publish it to the gallery.
Pairing codes expire after five minutes; confirmed upload sessions last another ten minutes. Expired pairing records are removed when a later session is created, so expiry does not mean immediate physical deletion. Uploaded artwork follows the retention rules below. The original local-address sharing option remains available without the pairing service.
Optional accounts and private uploads
When you choose Privy login, Privy processes the login method you choose and associated authentication and wallet information under its policies. Privy’s privacy notice says what it collects. Clayground’s own database identifies your account by an id that Privy gives it, and holds no copy of your email. Login is optional and does not itself upload or mint your sculpt.
The sign-up, log-in and My stuff pages load Privy’s sign-in code as soon as they open, before you press anything. Through Privy, Cloudflare Turnstile (a check that you are not a bot) and WalletConnect (wallet connections) can load too, and they can set cookies and browser storage of their own. The home page, the studio and the games load none of them.
For signed-in artists, using Gallery & Mint (or Upload privately, when nothing is ticked) sends your GLB, title and artist name to our dedicated Supabase database and private storage. We link the upload to your verified Privy account, check the stored model and record its size and file fingerprint. Signing out or closing the browser does not delete an uploaded sculpt. We keep pilot uploads until removal is requested and completed; automatic cleanup and self-service deletion are not yet available.
Creating a private link makes that sculpt, its title and artist name available to anyone with the link. Links expire after seven days and you can turn them off sooner. Visitors can download a copy without signing in. Link addresses may be processed in hosting request logs; avoid posting them where you do not want access. Expiry or revocation cannot recall copies already downloaded.
You may separately submit a validated sculpt for gallery review. If approved, its preview image, title and artist credit become public until you withdraw it. Gallery browsing does not provide the original model. The signed-in submitting artist can open and download the original; enrolled moderators can privately inspect submitted models for review. Images may stay cached for up to one minute after withdrawal. Separate private links and minted IPFS copies retain their own access rules, and withdrawal cannot recall previously downloaded copies.
When artist pages are enabled, you may also choose a handle and a name to credit. We store them with your account in the same database, and they are not private: your handle and the title and credit of each sculpt of yours that is published appear on your artist page at /artist/your-handle, which exists only while at least one of your sculpts is approved in the gallery. There is no bio, picture or messaging, and your wallet address is not shown on it. Analytics never receive your handle or name. You pick the handle once; to change or remove it, contact hey@emotionull.art.
When saving progress to an account is enabled, a signed-in artist can choose to keep their game progress with their account. Nothing is saved until you turn it on in My stuff, Online. It covers your streak and milestones, your fella collection, Fix It, Soft Spot, Clay Views, Snack Run, Blend In and daily results, Smoosh records, the fighters you made (with the names you gave them), the days you started an idea and a few settings such as sound and the credit you used last. It is stored with your verified Privy account in the same database, at most 4 MB per account, and the site only gives it back to you when you are signed in. It is never shown on a page, in the gallery or on the artists board, which counts only sculpts, hearts and confirmed mints, and analytics never receive it. Exported files and links you share are not part of it, and studio projects are kept separately, only if you choose to (next paragraph). You can turn saving off on a device, or delete everything saved to your account for every device, from the same card; neither touches the progress already on your devices.
When keeping studio projects in an account is enabled, a signed-in artist can keep a studio project in their account so they can open it on another device. Nothing is uploaded unless you press Keep on one project in My stuff, Online. A kept project is a private file in our dedicated Supabase storage, linked to your verified Privy account with the name you gave it, its size and the time you kept it. A copy is at most 10 MB, and an account holds at most 20 copies and 10 MB in all. Only you can open it, through an address made for you after you sign in that works for one minute. It is never shown on a page, in the gallery or on the artists board, and analytics never receive it. You can bring a copy back to a device, or delete one copy or all of them, from the same card; the file is removed from storage at once, or the next time anyone uses this if storage is busy. A small record (its name and size) can stay for up to three hours after that, because an upload address already issued can still work for that long, and is then cleared. An upload you start and don’t finish is cleared the same way.
The optional Qwen writing helper is off unless it is switched on. When it is on, an artist can explicitly send a saved sculpt preview and their notes to Alibaba Cloud Model Studio in Singapore for processing. We do not send the original GLB, email or wallet address. Generated drafts are stored privately with the artist and artwork IDs, content fingerprints, request time and status for reuse and quota enforcement until removal is requested. Typed notes are sent to the provider but are not stored in our draft records; generated text may reflect those notes. Edited text stays in the page until downloaded. This helper does not publish, moderate or mint artwork. Provider processing is subject to Alibaba Cloud's applicable terms and privacy policy.
Verified signed-in artists may separately request a sponsored Monad testnet mint. Before approval, the site shows the selected sculpt, public artist credit, receiving wallet, network, content fingerprints and permanent-publication effect. After explicit approval, the validated GLB, preview and NFT metadata are pinned through Pinata to IPFS and a restricted funded signer mints the token to the artist’s wallet: the wallet they signed in with through Privy, or the Privy wallet created for their email sign-in. IPFS copies and public blockchain records cannot be erased through account deletion. Testnet tokens may have no monetary value.
References
When references are enabled, a signed-in artist can add images under References in My stuff, Online, to see them in Clayground on a headset. Images you add there are kept privately in your account, in our dedicated Supabase storage (up to 100 images and 150 MB), for you and the headsets you link. Each image is drawn again in your browser before it is sent, at most 2048 pixels on its long side, which leaves out camera details such as location. Nobody else can see them: they are never shown on a page, in the gallery or on the artists board, and analytics never receive them. You can delete them at any time.
Linking a headset stores a random secret on that headset that can only read your references. We keep a fingerprint of that secret, the headset's name, and when it was linked and last checked for images. Unlink it from the website at any time; the headset then forgets the link. Deleting an image on the website doesn't remove a copy a headset has already downloaded, which stays on that headset like any downloaded file.
With From Google Drive, Google's own picker shows you your own images and gives clayvr.com access only to the files you pick (the drive.file permission). The files go from Google to your browser and from your browser to your account. clayvr.com never receives your Google password or a Google token: the token stays in the open page and is gone when you close it. Google's sign-in and picker are governed by Google's own terms and privacy policy.
Clay Together (sculpting with others)
In the app, SYSTEM, Together lets up to four people sculpt in one room. Each person is named by a colour (Coral, Sky, Lime or Honey), never by an account name. While you are in a room, the clay you sculpt, where your headset and hands are, and short room messages (joined, left, removed) are sent to the other people in that room. Clayground keeps nothing from a room after it closes; each person keeps whatever their own headset saves.
Online rooms connect through Unity Relay, a service of Unity Technologies. The app signs in to Unity anonymously (a random id for that install, with no name or account), and room traffic passes through Unity’s relay servers, encrypted; like any internet connection, they see your IP address. Rooms on the same Wi-Fi connect directly. A room code works only while its room is open.
Invite friends uses Meta’s own invite panel and group presence: Meta shows you your Meta friends, and Clayground learns only that an invite was accepted and which room to join, not your friends list.
Line up with the room, for two headsets in the same physical room, uses Meta’s shared spatial anchors: the anchor is shared through Meta with the people in your room, and it needs Enhanced Spatial Services turned on in the headset’s settings.
To report someone, use Meta’s reporting (Meta button, Report); reports come to us by email. The host can hide or remove a person, and someone removed can’t rejoin that room.
Deletion and your choices
Game progress saved to your account can be deleted at any time from My stuff, Online (Delete saved progress); it is removed for every device straight away.
Studio projects kept in your account can be deleted one at a time, or all together, from My stuff, Online; the project leaves your list at once and its file is removed from storage right away or, if storage is unavailable, the next time you open the card.
References can be deleted one at a time from My stuff, Online, References, and a linked headset can be unlinked there. A copy a headset already downloaded stays on that headset.
Delete individual saves using the app’s save management tools. The app’s data controls can remove local app data; back up any work you want to keep first. Uninstalling or clearing app data may leave separately exported files in Downloads, so remove those separately if desired.
For correspondence or website-related personal data, contact us with your request. We may need proportionate verification before acting. Depending on your location, rights may include access, correction, deletion, objection or restriction. See the Data & deletion page for the current available steps.
Service providers and changes
Hosting, email delivery and any enabled authentication provider process data needed to provide their services. External links, including Meta, open services governed by those providers’ terms. We do not sell personal information or use it for targeted advertising.
We will update this page when relevant practices change. No claim is made that future wallet, hosting, storage or AI configurations are covered by the original on-device-only policy.