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What’s new

Website / Learn, 1 November

The toy lessons give you a goal and let you find the way.

  • Each lesson on Make a toy now shows a picture of what it makes, and the facts behind it fold away under Sources. The face lesson teaches dot eyes and one big feature, which is what the toys people admire have, measured; the first lesson aims the top at six tenths of the height.
  • Every look lesson now has a step of your own choosing (try Pawn, Vase and Goblet; pick Teeth, Mouth or Tongue; a hat or a halo) and ends with one move nobody asked for. The lessons page says how the lessons teach, with the studies behind it.

Website / Learn, 1 November

Make a toy has two more lessons on the look.

  • The look lessons now follow what the toys people admire have in common: a calm body with one hot accent, big low eyes, teeth, and brows tilted down. The face lesson has you tilt the brows with the Lean slider.
  • Two lessons are new: give it one thing to wear, and show it like a clay render. That makes ten lessons, six on the look and four on making it. Each facts line links to where it came from.

Website / Learn, 1 November

The toy lessons now teach the look.

  • Make a toy has four new lessons on what a designer toy looks like: turn an object into a character, paint it in two colours and a pop, give it a face with one strong feature and one repeated mark, and make a series from one mold. Each facts line links to where it came from.
  • The four lessons on making it (standing, parts, size, print) come after them. Print and finish no longer has a paint step, because painting moved up to the new colour lesson.
  • Old links to Block out the silhouette and Make it cute open their replacements.

Website / Learn, 1 November

The lessons now walk you through each step.

  • A lesson points at the button it means. A glowing ring goes on the real control and a card beside it says the one thing to do. The line of advice at the top right of the studio is gone.
  • A step moves on by itself once you have done it, and Next and Back always work. If a menu or a sheet is over the thing to press, the ring goes to what closes it first.
  • Every lesson is now 7 to 10 steps. The first one can put a practice toy on the clay if you have none yet, and keeps what was there in My projects.
  • The classroom lessons work the same way, and a class still keeps nothing beyond the tab.

Website / Learn, 1 November

The toy lessons remember where you are.

  • A toy lesson now keeps your place on this device. Close the tab, come back next week, and it opens on the step you were on. Nothing is lost for skipping a day.
  • Steps tick themselves. Open View and choose Side, Check the print, Hollow out, Add layer: when the studio sees it done, Next lights up. The bar shows your steps as dots.
  • Finishing a lesson says what is next and opens it in the same clay. The lessons page puts a tick on each one you finished and shows where you are in the one you left, and Welcome back has a Continue button for it.

Website / Learn, 31 October

Make a toy, and check that it stands.

  • New: Make a toy, six short lessons in the order a designer toy gets made: block out the silhouette, make it cute, make it stand, split it into parts, check the size, then print and paint. Each opens the studio with its steps over the clay, one at a time. The numbers on the page link to where they came from.
  • Export has a new item, Check the print. It looks at the same shape Print would make and says whether the toy stands, which way it tips if it does not, and which parts are thinner than 1.2 mm. Nothing is downloaded.
  • The classroom has a fifth lesson, A toy that stands.
Older updates (104)

Website / Fellas, 31 October

Fella Band.

  • New: Fella Band. Four Phetta Fellas play one song. A fella's species picks what it plays (a Blob the bass, a Bird the lead, a Ghost a pad, a Crab the drums) and its other traits pick the rhythm and the notes, all in one key, so any four fit.
  • Tap a fella to mute it, Swap to bring in another with the same part, or type names (Ana, Ben, Cy) to make a band from friends. The address is the band, so a link shares it.
  • Download WAV makes a loop you can use anywhere. Today's band, built around today's fella, is the same for everyone.
  • New: Hear it as a band, in the studio's Export menu. Your own sculpt becomes the band: its feet play the bass, its body the plucks, its head the top line and its skin a drum, each reading the clay's outline, size, colour and lean. Dark clay plays in a minor key, a lopsided sculpt swings, and a different sculpt is a different song. A scene of layers gives each layer a part.

Website / Atlas, 31 October

Real mountains as clay plates.

  • New: Clay Atlas. Pick one of 38 mountains, islands and cities (Fuji, the Matterhorn, Everest, the Grand Canyon, Santorini, San Francisco) and turn a clay plate of its real ground.
  • Stand it taller or flatten the sea, then Sculpt it in the studio, or download an STL to print at the width you choose, or a GLB.
  • Type any coordinates for a plate of anywhere. The terrain data's credits are on every page.

Website / Fellas, 31 October

A fella for every name.

  • Meet your fella: type your name and the Phetta Fella it picks opens, the same one every time. Keep it, sculpt it or fight it.
  • Type two names and see the fella they have together, the same in either order, with a link to send.
  • Any text can be a default picture: /fella/id/<text> opens that fella's portrait. An artist with no sculpts yet, and your own account page, wear theirs.

Website / Ideas, 31 October

Ideas for when nothing comes.

  • The challenge page now deals character ideas. Pick a vibe or leave it on Any, then Shuffle. Each card is a small brief: a vibe, a body, the one thing you would draw first, what it is up to, a look (colours and finish, in the studio's own words) and a twist that makes starting easier than a blank lump.
  • Sculpt this opens the studio with the whole brief over the clay. Copy link sends the same card to a friend. Six more ideas sit under it, and Back finds the last card again.
  • Today's idea is the first card, the same for everyone, and it is on the home page, Today and Next up every day. This week's theme, its entries and the Monday email are still there, lower down.
  • The October daily prompts and their guide are retired. The old guide's address opens the ideas page.

Website / Games, 31 October

Play what you sculpt, fight your friends' fellas, and cross two of your own.

  • A sculpt you have finished can go straight into a game. Under its card in the studio, Play it in Hard Bake and Play it in Snack Run keep a copy and open the game with it, next to Play it in Smoosh.
  • A Phetta Fella's page has Fight it, which opens Smoosh with that fella as the one to beat. Send the link and a friend can take on yours.
  • Hard Bake's Pit has a Share button when a run ends. The link opens the Pit and says which wave to beat.
  • On Play, Kitbash and Snack Run moved down to a More games row. They are still there, and still free.
  • The list of games, with who each is for and what it needs, is also at /games.json.
  • New: Cross. Pick two of your fellas, or roll any of the 99,999, and they have a child that takes parts from each. One cross in eight comes out Rare or Chase. Keep the child, hatch it as a Lumpkin egg, fight it in Smoosh or send the link.

Website / Studio, 30 October

Clip shows how you made it.

  • Clip now plays your sculpt being made, with the brush where your hand was and the camera looking from where you were sculpting, then turns it once round. It is a 4:5 video to share, in Export.
  • When the clip is ready it plays on a card. On a phone, Share opens your apps. On a computer, Download it, then Post on X or open Instagram and add the file.
  • Nothing is filmed while you sculpt, so the clay is no slower. The studio keeps a list of your brush touches and edits, never a picture, on this device, and the clip is drawn from it afterwards.
  • A sculpt opened from a file, one with an imported model, or one that moves still gets the clip it always did, the sculpt turning or moving. A made-in-this-browser sculpt starts its story again with the next starter.

Website / Studio, 27 October

A cleaner browser studio.

Fewer buttons on screen, and one place for each thing.

  • The top bar is Files and Export. Gallery & Mint, Export GLB, Rig it, Save image, Clip, Print and OBJ are all in Export.
  • Twelve tools sit on the left. Planar, Scrape, Swirl and Squash are under More tools, and their keys still work.
  • Front, Side, Top, zoom, Grid, Wire and Spin are one View menu under the clay.
  • First steps is a small chip until you open it. The brush panel is shorter, with the Take it with you block and the Fine, Medium and Broad buttons gone.

Website, 26 October

A new home page, and a new mark: the Coil.

The home page opens on a clay island, and the logo is now a clay coil with a mint bead.

  • The home page opens on a floating clay island with three Phetta Fellas on it, and two ways in: Get it on Quest and Sculpt free in your browser. The island scene was made with an image generator; the fellas, the film and every capture on the page are real.
  • Under it, the Quest app's tools and three steps, the browser studio with its main points on show, and a gallery of real sculpts and Quest captures.
  • The logo is the Coil, a thick lavender clay coil bent into a C with a mint bead in the opening. It is in the header, the browser tab, the app icon and the share cards. The old blob face stays on as Phetta, the helper in the browser studio.
  • The press page and the brand kit have the new logo files, palette and the latest Quest numbers.

App / 0.2.315

Hand tracking holds a steadier line.

  • Sculpting with your hands is steadier and keeps up better. The clay follows your hand, not your fingertips' wobble, so lines come out smoother and slow strokes no longer trail behind.
  • Letting go of a pinch no longer leaves a little hook of clay at the end of the stroke.
  • A stroke no longer breaks into beads when hand tracking drops the pinch for a moment while your fingers are still together.

App / 0.2.310

Hand tracking, rebuilt.

The biggest hands update yet. Put your controllers down and sculpt.

  • Your real hands show in front of the clay instead of vanishing into it.
  • The Sculpt Panel keeps your tools, Add and Remove, size, colours, Undo and Center beside you. Tap it with a fingertip.
  • New gestures: pinch your other hand's middle finger and thumb to hold and turn your sculpt, and your ring finger and thumb for the tool ring.
  • Steadier tracking: glitches no longer fling strokes across the room.
  • Hand tracking likes light. Sculpt in a bright room, with your palm facing the clay.

Website / Tools, 26 October

From the studio to a Smoosh fight in a few taps.

Rig a fella now hands a character straight to Smoosh, and the studio hands its sculpt straight to Rig a fella.

  • The studio has Rig it: in the top bar on a computer, in the Export list on a phone, and on the card that opens after you export. It opens Rig a fella on the joints with your sculpt already loaded, so there is no file to download and upload again.
  • Rig a fella has Fight in Smoosh beside Next. It fits the character to Smoosh's skeleton, puts it on your fighter shelf and picks it. A person or a sculpt that is not a Smoosh fella comes out as a vinyl toy of itself, with a bigger head and shorter limbs.
  • The Smoosh fighter maker's start screen has Bring a rigged fella, the way over from Rig a fella.
  • Fixed: in Rig a fella a hand could take the weight of the hip it rested against and stretch with it. Hands now follow the arm.
  • Easy mode is gone from the Smoosh fighter maker and from the phone Sculpt-off rounds. They use the same studio tools as everywhere else.

Games, 26 October

Games keep up on slower laptops.

Every game draws a little softer when a laptop can't hold a steady frame rate, and sharpens again when it can.

  • Smoosh, Soft Spot, Lumpkin, Snack Run, Clay Crew, Chip Off, Fix It, Kitbash, Blend In and Daily watch their own frame rate. When a laptop falls behind, the picture loses some sharpness and the clay its fine grain until the game runs smoothly.
  • A laptop with a small graphics chip starts softer, and a very sharp screen on it is no longer drawn pixel for pixel.
  • Fixed: pressing Done on a fighter sculpted from a huge amount of clay froze the page for several seconds. It takes about half the time now.

Games, 26 October

Lumpkin: three minigames, and a wave that ends.

Open Play and pick Catch, Copy Me or Cups. Each pays clay and gives up to three stars.

  • Catch: 40 seconds of running under falling treats. Gold ones count three, and a brown pile costs a heart. A mouse points where to run, a finger drags, and the arrow keys or A and D work too.
  • Copy Me: the pet dances a pattern on four pads and you press it back. It gets one step longer each round, and two wrong presses end it. The keys 1 to 4 press the pads.
  • Cups: the clay goes under one of three cups and they are swapped, faster each round. Tap the cup, or press 1, 2 or 3.
  • A go pays clay and cheers the pet up, and tires it a little, so one that is sleepy or hungry sits it out. The first six goes of a day pay in full. Your best score is kept as stars.
  • Fixed: the hello wave when the page opened never ended, and it held up everything the pet was asked to do next.

Games, 26 October

Soft Spot: a tap on jump is a full jump.

The first stone could not be reached with a quick tap on Space.

  • Fixed: letting go of Space or the Jump button early cut the jump short. A quick tap hopped about half as high as a hold, and the first stone was out of reach. A jump is always full height now.
  • Fixed: on a slow computer the game ran in slow motion under 20 frames a second. It keeps full speed down to 10.

Games, 26 October

Lumpkin: a clay pet that lives in real time.

A new free game at /play/lumpkin. Hatch an egg, look after the fella inside, and watch it grow up over about five days.

  • Today's egg hatches the same fella for everyone, and a second egg is a random one. Every pet is a Phetta Fella, so it can be Common, Uncommon, Rare or Chase.
  • It gets hungry, bored, dirty and sleepy as the clock runs, and the page does not have to stay open: nights are gentle, and the clay it makes waits in a jar. Tap the lamp to put it to bed.
  • Feed it, play fetch, drum or blow bubbles, wash it, and scoop up its messes. A pet that is looked after wears hats and glazes you buy with clay, and a faster kiln and a bigger jar make more of it.
  • When it grows up it moves to a wall of frames with its picture, and you get a better egg. A pet left alone for two days goes into the kiln and joins the wall as a statue.
  • Share a picture card of your pet with a link, and a friend can meet it. It plays with a finger, a mouse or a few keys, and it stays on your device.

Games, 25 October

Slip Surf: checkpoints you keep riding through, and clear ramps.

The ridge goes on past each hoop now, and the clouds stay off the ramp.

  • Fixed: crossing a hoop used to put you on a table with no speed, so the map seemed to end, and a fast jump could miss the hoop altogether. Now the ridge goes on over the hoop's table. Pass it any way, high or low, and it counts without slowing you.
  • Fixed: the finish counts when you fly over it too.
  • A fall brings you back to the last hoop you passed.
  • Fixed: clouds could sit on the ramp. They keep clear of the course now.
  • The courses run faster as a result: Warm Slide, Gap Jam, Cinnamon Swirl and Layer Cake carry your speed from one stage to the next.

Games, 25 October

Slip Surf: faster courses, boost pads, and ramps that no longer stop you.

All four courses were rebuilt for speed, and two bugs that cost it were fixed.

  • Fixed: going fast down a ramp could stop you dead where two pieces of it met, and drop you off the side. A small lip is stepped over now.
  • Fixed: holding Space and W from a standstill left you crawling. You walk up to speed and hop from there.
  • Every stage opens on a steep drop, then bends, climbs and jumps. Speeds above 2,000 are common now, and the top is near 3,000.
  • New: orange boost pads across the ridge push you along the way the course runs.
  • New: some gaps move you sideways, so you land on the next ridge, not straight on.
  • Cookies hang in rows down both faces of a straight, and down the inside of a bend. Warm Slide now has three stages and Gap Jam four.

Games, 25 October

Slip Surf: ride through cookies, and a long new course.

Cookies are taken by touch now, each course has its own sky, and Layer Cake runs six stages.

  • Ride through a cookie and it is yours. Shooting still works. Each is 0.15 of a second off your time, and they hang in trails along the line to ride.
  • Warm Slide is morning, Gap Jam is sunset and Cinnamon Swirl is night. Arrows on the ridge point the way, and there are islands, columns and balloons to pass.
  • New: Layer Cake, six stages in a colour scheme each, with bends, hops, ski jumps, a full turn and a narrow ridge. Crossing a gate shows your time so far.

Games, 25 October

Chip Off: the lumps have faces, and the first screen plays itself.

Every loose lump blinks, watches your finger and reacts. The first screen shows a figure being carved, and each pack has its own sky.

  • Lumps blink and look where you are dragging. Hold one and its eyes go wide. Lumps beside a friend of their colour close their eyes in a smile, and when a colour is down to its last three lumps they shake.
  • A crumble shakes the table: the lumps nearby jump and gasp. A carved figure wakes with a shower of clay bits, and a phone gives a short buzz when sound is on.
  • The first screen plays a level by itself, silently, so you can see what the game is before you touch it.
  • Pinch has a sky blue backdrop, Slab lilac and Kiln a night sky, so the peach slab stands out of each.
  • Fixed: after carving a level and tapping Next, the next board stayed shifted up under the top bar.

Games, 25 October

Slip Surf now plays like a surf map.

The courses are ridges over open sky, in stages, with gaps to fly across.

  • Each course is a ridge with a slope falling away on both sides, like the maps in Counter-Strike: Source and Garry's Mod. Fall off and there is nothing below: you go back to the table your stage began on.
  • Courses are longer and in stages. Cross the hoop at the end of a stage and you are taken to the next table, with the clock still running.
  • The mouse turns less per movement, and walking accelerates like Garry's Mod.

Games, 25 October

Slip Surf: a surf game in the old Source style.

Slide down tilted clay ramps, curve your speed with the mouse and shoot the cookies hanging in the air.

  • Three courses: Warm Slide, Gap Jam and Cinnamon Swirl. Each has checkpoints, and a fall puts you back at the last one with the clock still running.
  • The movement follows the Source engine of Counter-Strike and Half-Life: air strafing, bunny hopping with Space or the mouse wheel, and surfing a steep ramp without friction. Your speed shows at the bottom.
  • Shoot a cookie to take half a second off your time. Your best time for each course is kept on this device.
  • On a phone there is a stick, a drag to look, and Jump and Shoot buttons.

Games, 24 October

Chip Off: a clay puzzle where you carve a figure out of the slab.

A new free game at /play/chip-off: swap lumps of clay, crumble the rest, and the little figure hiding inside wakes up. 25 levels and a new slab every day.

  • It is a match-3 where the board never refills. Line up three lumps of a colour and they crumble. Clear all the loose clay and the figure is carved out.
  • The figure's own lumps stay put and count towards a group, so a colour swapped into one brings the group beside it down. Holes are room to move: slide a loose lump through them to any hole it can reach.
  • Clay with no friends dries out. When fewer than three lumps of a colour are left on the slab, the rest crumble by themselves.
  • Three packs of levels, three stars for finishing in par or better, and a daily slab that is the same for everyone. Undo is free, and Hint shows a move that gets somewhere.
  • Each colour has its own shape, so it plays without telling colours apart. It plays with a mouse or a finger.

Website / Studio, 24 October

Studio on a phone: bigger type, fewer menus, clearer clay text.

Nothing is under 12 px now, and the sheets read at 14. A few buttons that said the same thing twice are gone.

  • The tool row, the bars on the left, the rail and the dock are all larger, and a sheet's labels, switches and buttons are 14 px or more.
  • The rail is Undo, Redo, Mirror and View. Add layer is the first thing in Layers.
  • A shape's name is its settings button (Ball · Add), so the bar is that, Stamp and Done.
  • The Brush sheet keeps how Clay draws, the edge and the texture in view. Brush shape, Steady strokes and See under finger are one folded line, More.
  • The memory sentence in Layers only shows when you are near the limit.
  • Clay text stamps read as words: thinner, spaced letters with crisper edges, longer words start bigger, and the preview is nearly solid.

Website / Studio, 23 October

Studio on a phone: sheets that leave the clay in reach.

The panels sit above the tool row and beside the size and strength bars, and brush settings come first.

  • Tap the tool in your hand again to open its settings, and a third time to put them away. Tap another tool with the sheet open and it shows that tool's settings.
  • The Brush sheet leads with how Clay draws, the edge, the texture and Steady strokes. Size and Strength stay on the bars, and the sheet is half as long to scroll.
  • Colour is shorter, with the swatches in one row you can swipe. Shapes shows all eighteen at once, and a layer's name and material share a line.
  • More is called Motion now. Every way out of the studio is in the Export button.

Website / Studio, 23 October

Studio: faces, type and rolls.

Eyes, mouths and hearts are shapes now, a word can stamp as puffy letters, and a limb can roll, curl and end in a hand.

  • Shapes has a second group: Eye, Brow, Smile, Mouth, Teeth, Tongue, Ear, Heart, Star and Type. Each stamps like any shape, comes in its own colour, and Mirror gives the other side.
  • Type turns a word into puffy letters in Bubble, Sans or Serif. Drip hangs a few drips from the bottoms of the letters.
  • Draw Clay's Ends in row adds Paw, Mitt, Hand, Hoof and Curl, and a Rolls row stacks a limb into rolls.
  • Layers has a Material for each layer: a matte body, glossy eyes and gold rings in one sculpt. A layer's material is saved with the project and goes into the GLB. Glow shows in the studio only.

Website / Studio, 23 October

Studio: judge your clay the way artists do.

A stage colour, a view cube, a wireframe and numbers you can type, all in the browser studio.

  • Stage, in Look & light, puts Cream, Grey or Dark behind the clay. It is remembered on your device, and saved pictures stay cream.
  • A view cube at the top right of the clay turns as you look round. Click a face to snap the view to Front, Back, Right, Left, Top or Bottom.
  • Wire, in the bar under the clay, draws the triangles of the mesh over the clay. A saved picture never shows it.
  • On a computer, the number at the end of a slider such as Size or Strength is a box you can type in. Up and Down step it by one, with Shift by ten.

Website / Studio, 23 October

One studio: Easy mode is gone.

The studio had two layouts and a switch between them. It is one set of tools now, on a phone and on a computer.

  • The Easy and Pro tools switch is gone from the bar and from the first-visit card. A phone opens the same studio a computer does, with the tools along the edge and Size and Strength under your thumb.
  • The first-visit card, What shall we start from, shows for everyone: a Chibi body, a random Phetta Fella, a Blob or a blank layer. Back for more? Today's Fella is at clayvr.com/sculpt?phetta=daily.
  • Save image on a phone opens the share sheet, with the line to tag us under it. Gallery & Mint, Clip, Clay Cam & AR and Print are all in the Export list at the top right.
  • Making a fighter in Smoosh keeps its own simple layout, with the full tools one tap away.

Games, 23 October

Smoosh: a code is all a friend needs.

Host a game, read out four letters, and your friend types them in on their own screen. No second computer, and no trip to the games page.

  • Play a friend on the Smoosh start screen has Host a game and a Room code box. The room shows the code in big letters (tap them to copy), you and your friend with your fighters, the stage and Fight!, all on one screen that fits a phone.
  • A friend's link, like clayvr.com/play/smoosh?code=ABCD, opens Play a friend with the code already in the box. Two people who get the same random name no longer hit an error.
  • Host on a big screen is on the same screen: a TV or laptop shows the code, up to eight phones join with it, and the lobby opens on Smoosh. It works in the itch.io window too.
  • The fighter maker is fixed where it broke: Start from nothing now shows the whole skeleton, the Done button is never covered by the help bubble in a small window, the missing-parts note no longer runs over its own button, and the name page opens at the top. Fight with this is now Done.
  • Making a fighter opens in Easy mode with Draw Clay on, so your first drag lays clay. Draw, Pull, Smooth, Erase and Paint are the first row under the clay, in plain words. On a wide screen, and in the itch.io frame, they sit in a column beside the clay instead of in a row under it.

Website / Studio, 23 October

Gallery & Mint is one step in the studio.

Sending a sculpt to the gallery and minting it used to be separate pages. Now one button in the studio opens one card that does both.

  • The studio's Share / Mint, Keep online and Upload this sculpt buttons are now all called Gallery & Mint, and sit in the top bar, the side panel and the What next card after a GLB export.
  • Your sculpt arrives on your workspace with a short form: a title, an artist name, and two ticks, Add to gallery and Mint on Monad. One button says what will happen, and the line under it says what becomes public.
  • Each sculpt is one card with three rows: the file, the gallery and the mint. Each row shows where it is, so you can reload or come back later and see the same thing. If the mint fails, the gallery request is not lost and you can try the mint again.
  • A sculpt you uploaded earlier can still be added to the gallery or minted later from its card. The gallery has an Add yours link next to Make your own.
  • The gallery is still reviewed by a person before anything shows, and minting still needs your approval for each token. Nothing about the Monad contract, the wallet or the sign-in changed.

Games, 22 October

Smoosh opens on a real start screen.

The name, your fighter and five ways to play, all in one frame that fits your screen, here and on itch.io.

  • Quick fight, Two players, Play a friend, Climb the Tower and Practice are buttons on the first screen. Arrows beside your fighter go through them, and tapping the picture opens all of them.
  • Match settings, Controls and Share are round buttons in the corner. Each screen has a Back button, Esc goes back too, and the browser's Back button works as well.
  • Every screen has its own link, like clayvr.com/play/smoosh#controls, so you can send a friend straight to Play a friend.
  • On a phone held sideways, or in a small itch.io frame, the name and your fighter sit beside the buttons so nothing is cut off.

Games, 22 October

Smoosh for two players on one screen.

Fight a friend on the same computer, with a keyboard half each or a controller each. Add one or two computers if you like.

  • Pick Two players on the Smoosh start screen, or open Fight a friend on this screen to choose player 2's fighter and how many computers join in.
  • Player 1 has W A S D, Q to jump, F to attack, G for special, R for smash, Shift to shield and E to grab. Player 2 has the arrow keys, M to jump, the full stop to attack, slash for special, comma for smash, Right Shift to shield and the semicolon to grab. A controller each is better: the first one connected is player 1, the second is player 2.
  • Esc, P and H still pause and show the controls for both. The fight ends when one fighter is out of lives, with a Rematch button. It does not count toward the ladder or your records.
  • It needs a keyboard or controllers, so the button is hidden on a phone.

Games, 22 October

Hard Bake has an endless room: the Pit.

Four doors, wave after wave of Crisps, and a floor you can build with. On a phone, a thumb gets a little help aiming.

  • The Pit is a round arena of purple clay. The Crisps come through the four doors in waves, a few more and a few tougher each time. Start it from the bottom of the chamber list, or at /play/hard-bake?chamber=the-pit.
  • You start with all three guns. A cleared wave leaves a plump and some ammunition on the rim. A Crisp that a hill, a pit or a fall deals with scores half as much again, so building the arena pays.
  • Your best wave, best score and most fellas freed are kept, and follow your account if you save to one.
  • On a phone, shots hit a little wider, the look slows down over a Crisp, the crosshair turns hot when a shot would hit, and a short buzz marks a hit, a wave and the end (the pause panel has a Buzz switch). A mouse gets none of the help.
  • The card that thanks you after a chamber now shows the friend who is saying it.

Games, 22 October

Soft Spot: eight new levels, and jelly that bounces.

Soft Spot now has eighteen levels. The Meadow has jelly to jump from, and the Cavern has lumps to stand in a gap, lay across the spikes and stack.

  • Jelly is a pink, shiny lump with a face, and it is springy: stand on it and jump to go twice as high. Carry one to the foot of a high ledge, to the edge of the spikes, or onto a stone. It never pours into a hole.
  • Eight new levels, each with a friend to wake: Sky stairs on the Mesa; Pillar, Plank and Stack up in the Cavern (a tall lump to stand in the gap, a long one to lay across the spikes, two to climb); and Boing, Over the top, Hill and jelly and Two floors in the Meadow.
  • Every level was checked by a bot that plays with the same controls as you, and every step of every solution is needed: take one away and the level can't be won.
  • The eight new friends can be picked as fighters in Clay Crew, with the ten you already know.

Games, 22 October

Smoosh has music, and a phone keeps the fight off your buttons.

Every Smoosh stage has its own music loop, with a Sound button next to Pause. Held sideways, a phone frames the fight in the part of the screen the buttons don't cover.

  • Music on every stage, from Fairy Adventure over the Quilted Cosmos to Fever Stadium in the Kiln. A boss on the Tower has the Castle's song.
  • The Sound button next to Pause turns it off, and it is the same switch as in the studio.
  • On a phone held sideways, the fighters stay to the left of the buttons instead of standing under them.

Games, 21 October

Hard Bake: a clay shooter where you sculpt the floor.

A new free game at /play/hard-bake: six chambers, a boss, and a floor you can pull into hills and press into pits.

  • The Dry lit the Kiln and baked every fella in the village into a hard, cross Crisp. Shoot one enough and it goes soft again, and the fella inside walks free.
  • The purple clay on the floor still moves. Hold the pull button for a hill, hold the press button for a pit. A hill is cover, a stair or a wall; a pit is a cage. Clay is never made or lost, so a hill takes its clay from the ground around it.
  • Three guns from Kenney's free Blaster Kit: the Slinger, the Splat gun and the Lobber. You hold them with a pair of soft clay gloves, and the gun kicks, racks and drops its shell.
  • Every chamber was checked by a bot that plays with the same controls as you. Find the gold key, open the gate, free everyone and look for the secret crown.
  • Your sculptures from the studio can be the fella you play, and the ones you free can wear them. On a phone there is a stick, a drag to look and a FIRE button.

Games, 19 October

Soft Spot has a story: wake your friends from the crust.

Every soft spot in Soft Spot has a friend baked hard beside it, and reaching it wakes them. Cleared levels also have a time to beat and a ghost to race.

  • One night the Dry blew in and baked the world hard, the clay folk too. Ten friends stand in the crust at the ten soft spots: get close and you hear them; reach the soft spot and they crack out, shake it off and say what happened.
  • Each world opens with a chapter card, the level menu lists who is awake in each world, and the last soft spot has an ending.
  • A cleared level has a time to beat: a clock runs beside your best, and a see-through Fella runs your quickest run with you. It stays on your device.
  • Sounds and music: footsteps, thuds and chimes, dust when you land, and a music loop for each world. Sound turns it all off.
  • On a phone or tablet the game fills the whole screen, with smaller buttons when the phone is sideways. The cross in the corner puts it back in the page.
  • Behind every level, the land goes back to trees, flowers and rocks, and the homes of that world's friends stand there, baked in crust until you wake them: then the sails turn and the lanterns glow.
  • Enter or Space on a cleared level goes on to the next one, and the level menu fits a phone without scrolling.

Games, 18 October

Soft Spot: a platformer where you knead the path.

A new free game at /play/soft-spot: ten levels in three clay worlds.

  • A hard, porous crust is creeping over a soft world. The only clay that still moves is purple: press it, drag it, and it becomes a hill to climb, a trench to dig under, or a stone to cross the spikes on. Clay is never made or lost, so a tall hill leaves the ground beside it thin.
  • Run with A and D, jump with Space, and the world slows while your hand is in the clay. On a phone there are two arrows and a Jump button, and your finger kneads.
  • Ten levels in three worlds: the Mesa (red rock and plenty of clay), the Cavern (heavy lumps to carry or push, and holes to fill so the spikes are buried) and the Meadow (nearly all crust, and a slab of clay that floats).
  • Gold beads and three stars on every level: one for finishing, one for every bead, one for never falling. Hint shows a hand doing the next step.
  • You play today's Phetta Fella. Your cleared levels stay on your device.

Games, 17 October

Harder on purpose: No peeking, a clay budget, Views runs and the Smoosh Tower.

Fix It can switch its helper off and count the clay you use, Clay Views goes on as long as you can (and turns lumps round), Smoosh has a tower to climb, and Today counts five a day.

  • No peeking: Fix It normally tells you live whether your shape will work, which turns most puzzles into nudge, look, nudge. Open a puzzle you have solved and press Hard: no meter, no glow, no hints, and you find out when Fella sets off. Three tries, then the clay starts over. Some days (and some Gauntlet rounds) come with it.
  • The clay bar: every puzzle shows how much clay you have used against par, with the Genius limit marked. Solve it with no more than par and you win a crown 👑. Each puzzle remembers the least clay you have ever used.
  • A pinch of clay: a new twist with a clay budget. Over it, nothing counts.
  • Boats are leaner: the par on the three boats came from thick-walled hulls, so a Genius medal was easy. Their pars are now 4.2, 5.4 and 11.2 scoops.
  • The Lab: three locks after the twelve puzzles, each with a hole in its front, its side and its top. The key is the one solid whose three shadows they are. The daily fix and the Gauntlet draw locks with two and three holes too, more of them as a run goes on, and the key's try at all three holes plays out in the lock.
  • Blitz: the Gauntlet against the clock. Three minutes, the same puzzles from the same seeds, and a link that gives a friend the very same clock. It keeps a best of its own.
  • Smoosh Tower: twelve floors of computer fighters on your own. More of them and tougher as you climb, a boss every fourth floor, three hearts (a boss gives one back). Your first climb of the day is the same for everyone, and a link to a climb sends a friend up the very same floors.
  • Clay Views Run: after the ten, keep going until you miss three. Some questions come the other way round: the pictures are given, and you pick the lump. Later, some show a lump and four more, and one of them is the same lump from the other side, turned (the mirror image is one of the wrong ones). Share a run and a friend plays the very same questions.
  • Step up: win three fights in a row against the computer on one level and Smoosh offers the next (Easy, Normal, Hard), and from Hard the Tower. The results screen now leads with the Rematch buttons, ahead of the Next up cards.
  • Fix It's menu leads with the next puzzle you haven't solved, and the Gauntlet and Blitz sit side by side. Once today's fix is done, its card says what tomorrow's is. Clay Views puts Run first once today's ten is done.
  • Today and Next up: Today now has a card for Clay Views and one for Fix It, and the Next up cards on every page offer them and tick them off. Share my day posts one line for everything you played today.
  • Five a day: the puzzle, Clay Views, Fix It, the fella and a fight. Today shows how many you have done (a chip for each, ticked as you go) and so does Next up. All five in a day is a milestone, A full day, and the line you post says so. Today can also add a daily reminder to your calendar (a file made on your device, at the time you pick).

Games, 16 October

Fix It: the Gauntlet, shapes, medals and puzzles you make.

A run mode with three hearts, a Shapes tool, a Genius medal for the leanest answer, and links to puzzles you make yourself.

  • The Gauntlet: fix as many puzzles as you can in a row. Every round is a new puzzle from all six kinds, a little harder each time and sometimes with a twist on the rules, and you have three hearts: each try that fails costs one. Share your run and a friend gets the very same puzzles, to see if they can get further.
  • Shapes: a new tool that stamps a block, ball, can or cone, added or cut. A ghost shows exactly where it will land and how big it is, and sliders set its width, height and depth in Fellas. Cut a plus out of a block in a few presses.
  • Par and the Genius medal: every puzzle has a leanest answer. Solve it with that many scoops of clay, plus a little, and you earn a Genius medal.
  • Make a puzzle: pick a kind, set the numbers, add a twist if you like (eight strokes, add only, one brush, a mirror you can't turn off), solve it yourself, and send the link. Whoever opens it gets your puzzle, and your answer is its par to beat. Every puzzle you can make can be solved.
  • Daily twists: some days change one rule. Eight strokes only, add clay but never carve, one brush, or a mirror you can't turn off.
  • Speed up: a button makes Fella's try three times faster, so watching him fall off again takes a third of the time. The last step to the snack stays in slow motion.
  • On a phone every button on the bench is thumb-sized, the colours show up while you paint, and the clay stays in view above the toolbar.

Games, 16 October

Clay Views and the Academy.

A minute of 3D thinking a day at /play/views, and a passport for what you have learned at /academy.

  • Clay Views: ten questions a day. A lump of cubes is shown from a corner; pick which of four pictures is what it looks like from the front, the side or the top. Same questions for everyone, a streak, and a row of squares to share.
  • Academy: the twelve Fix It puzzles each teach one idea (scale, span, volume, silhouette, displacement and more). The Academy lines them up in five strands, shows what you have learned and the medals you hold, and gives you a title from New sculptor to Master of the clay. It only reads progress on your own device.

Games, 16 October

Fix It grows: weights, keys and boats.

Twelve puzzles in three worlds, each with a different idea.

  • Heavy Button: a gate opens only when something heavy sits on the button, and a scoop counter shows how much clay you have. Flimsy Bridge turns it round: a bridge that snaps if you use too much.
  • Key to the Door: a lock with a shaped hole, a plus, a circle, a star. Match its outline. New Front, Side and Top buttons look straight at your clay with no perspective, and the outline shows blue where the hole is still open and red where your clay sticks out. Odd Lock has two holes, a circle from the front and a square from the side, and only one kind of shape fits both.
  • Jam Lake: clay sinks, boats float. Fix It works out how much jam your shape pushes aside, counting the air a hull holds and the places jam could pour in, and draws the waterline so you can see where it would float. Carve a boat and Fella rows across.
  • Every puzzle you solve says the idea behind it in a sentence: scale, span, volume, silhouette, displacement.
  • Everything you sculpt gets a name: a Smooth Rainbow Staircase, a Boat, a Heart. The game reads your clay (its outline from each side, its steps, where it is hollow, how it was painted) and says what you made. The Solution Dex collects every kind you find, with a rare-find cheer for the odd ones.
  • Share clip: every try is filmed, your sculpt first and then Fella trying it, as a tall video with the puzzle's name and the result, ready for stories and reels.
  • On the bench: a ring shows where the brush will land, strokes squish, Fella hops for joy the moment it would work, number keys pick tools, [ and ] change the brush, and F, R and T look from the front, side and top. Wins come with a SOLVED! stamp and a slow-motion last step; a first visit goes straight to the first puzzle.
  • Fixed: Fella on the bench was drawn 1.5 times too big and the ruler counted wrong, so the Fellas in the text didn't match the picture. A High Shelf star that asked for Erase now has Erase to use.
  • Today's fix now comes from all six kinds of puzzle.

Browser studio, 16 October

Shape stamps keep your setup, and the top can flare.

  • Picking another shape no longer puts the stamp back to its defaults: Narrow top, size, tilt, corners and seam stay as you set them, and only the proportions change. (Setting Narrow top and then picking Block used to quietly undo it.)
  • Narrow top goes both ways: slide it the other way and the top flares out, for a mushroom or a trumpet. There are one-tap presets (Flare, Straight, Tapered, Spire), an orange arrow that shows which end is the top however you tilt it, and an orange knob on the shape's top edge to narrow or flare it by hand.
  • What you see is what stamps: the size and width sliders stop where a shape can no longer grow, so the preview never promises more than the clay gets, and the preview is meshed finer.
  • Whole-layer Narrow top and Squash now work about the clay's own middle, so a part off to one side narrows in place instead of sliding towards the middle of the box.

Games, 16 October

Fix It: sculpt the answer.

A new free puzzle game at /play/fix that teaches the studio.

  • Fella is stuck behind a wall, or a river of jam. You can't type a solution, you sculpt one: a lump of clay on a turntable, with Fella beside it at his real size, a ruler in Fellas, and the wall or river drawn as a ghost so you can see what you are building toward.
  • When you drop it in, it lands on the board and Fella tries it with the real platformer controls. Anything that works counts: a stair, a ramp, a plank, a stack of balls. If it doesn't, Fella tells you how many Fellas short you are.
  • Five puzzles that each teach a studio tool (Clay, Erase, Smooth, Flatten, Paint, Mirror), with extra stars that ask for a skill, a new puzzle every day, a streak, and Keep it in the studio to carry your sculpt on in the real thing.

Games, 16 October

Snack Run: a 3D platformer in the clay scenes.

A new free game at /play/run, set in the Blend In worlds.

  • Snack Run shrinks you to a tiny clay Fella on a giant bakery counter, desk, garden or playroom (the same clay scenes as Blend In). Run, jump, jump again in the air, and climb on cupcakes, mugs and books to grab five golden snacks.
  • A new course every day, the same for everyone: the scene, where the snacks are, and a par time. Sprinkles along the way shave a tenth of a second each; falling off the edge costs two seconds.
  • Your best run of the day comes back as a ghost to race. Stars, a streak, and a share with a picture of your route over the scene.
  • Run as your own studio sculpt: open the studio from the game, sculpt, and press Send to Snack Run. Keyboard on a computer, a thumb stick and a jump button on a phone.

Browser studio, 14 to 15 October

Masks, brush edges and clay looks.

  • A Mask tool shields clay: masked parts read darker and no brush, shape or merge can change them. Dig unmasks; Invert and Clear each undo in one step. Masks are kept in your project file and through detail changes.
  • Every brush has a Soft, Even or Hard edge.
  • A Pinch brush (P) gathers the surface in towards the brush, for edges, tips and creases; held with Dig it spreads instead.
  • Five looks for the clay while you work: Clay, Glossy, Plastic, Wax and Metal. Exports are unchanged. Saved pictures and clips get a soft glow and a vignette.
  • On Android, choosing a tool and undoing give a short buzz.
  • Extract masked, in Layers, cuts the masked clay out into its own layer.
  • Mirror across Y and Z, and radial symmetry 3 to 8 ways round the up axis, for every brush and shape.
  • Mask creases finds the folds for you: creases, pits and where parts meet, ready for paint or a crease brush.
  • Hide masked tucks masked clay out of view so you can reach what's behind it. Masks are a studio view only: exports never carry them.
  • Smooth all, in Layers, relaxes a whole layer at once, for lumpy imports and joins; masked clay stays as it was.
  • A recent-colours row, and a switch to turn the two- and three-finger tap gestures off if a resting hand keeps undoing.
  • Clip is in the top bar now, and in the phone Files menu, and works with nothing animated: it records the sculpt turning once round, square and ready to post.
  • In Easy mode the clay wobbles when a part lands or you tap it.
  • A dice at the end of the parts row adds a surprise part.
  • While you sculpt, a checkpoint copy is kept every ten minutes (the last five), in My projects. A phone that drops the tab, or a run of edits you regret, costs ten minutes at most.
  • With a mouse, Shift+scroll sizes the brush and Ctrl+Shift+scroll sets its strength, so your hand never leaves the clay for a slider.
  • Clay, Erase, Inflate, Flatten, Pull and Hook move the clay the same frame your finger does; the exact result follows a few frames later. The lag between finger and clay is what made a screen feel unlike VR.
  • A Picture shape: choose any image, or type a word, and its bright parts rise out of a plate, for logos, faces and names. The picture stays on your device. A Spin shape turns a picture's outline round like a lathe instead: a vase, a chess piece, a bauble from a doodle, or tap Vase, Pawn or Goblet for a ready-made profile.
  • Fill layer paints a whole layer one colour.
  • A shape stamps into the layer you dropped it on, even if another layer was selected.
  • Shapes preview as they will stamp: soft corners and all. Narrow top tapers a shape (a block becomes a body, a cylinder a neck), and Corners rounds a block or cylinder from soft to pebble.
  • Pose with a mask: Soften mask, then Bend up, down, left, right or lean the masked clay 20 degrees about where it joins the rest.
  • Texture brushes: Rough, Dots, Stripes and Scales lay a pattern down as you sculpt, lined up across strokes.
  • Deform a whole layer from Layers: twist, bend, narrow or widen the top, squash or stretch, a step at a time with undo per step. Reshape knobs put handles on the clay's box: drag a round one, with a finger or a mouse, to stretch or squash that side (hold Shift to move both sides), or a square corner to pull the clay near it like a cage, and the clay follows as you drag.
  • Hollow for printing keeps a 2 mm shell and empties the inside, so a 3D print uses a fraction of the material. Make symmetrical mirrors the right half across. Both in Layers.
  • Paint masked colours the masked clay (Mask creases first for dirt in the folds), and Shade from below or a two-colour gradient colours a whole layer.
  • Lighter strokes on a phone: a brush move now sends only the patch of clay it changed, not the whole layer, rebuilds only the surface it moved (two to three times less work per dab), and picking the clay under your finger checks a few hundred triangles instead of every one. An undo refreshes one layer, not all of them.
  • Remix in the studio, on every share link: the shared sculpt opens in the free studio as clay you can change (what you had on the canvas is kept in My projects first). It's a conversion from the GLB, so fine detail softens.
  • Resizing a shape is hands-on: pinch the ghost on a phone, or scroll over it with a mouse, and it sizes in place; drag one of the six knobs on its box to make it wider, taller or deeper on that side. The preview no longer rebuilds as it resizes, so it keeps up with your fingers.
  • Backup files are small now: a .clayweb is compressed as it is saved (a typical sculpt is a few hundred kilobytes instead of 13 MB a layer), so it downloads, shares and reopens in a moment on a phone. Older backups still open.
  • Four light presets next to Look: Studio, Golden hour, Cool and Dramatic. Render only, for pictures and clips; exports are unchanged.
  • On a phone or tablet, hold a tool for half a second to pin it to the front of the row. Hold again to unpin.
  • Strokes land faster: the clay-to-mesh step is three to four times quicker, and a mirrored dab no longer rebuilds everything between its two sides.
  • Phones keep a smaller undo history in memory, so a long session is far less likely to run the browser out of room.
  • Autosave is lighter: the sculpt is kept in memory and on the device as compact typed data, a quarter of what it was, so the save after every stroke costs a phone far less. Backup files are unchanged.
  • New sculpt is in Files on every screen. What you had is kept in My projects.
  • The studio shows the same streak as the rest of the site, with today's idea in Pro tools.
  • On a phone or tablet in Pro tools, hold one finger still on the clay for half a second: a ring of the everyday tools and undo opens under your thumb.
  • Easy mode's first visit walks you to a fella in three steps: squish the clay, add a part, take a picture. Each step ticks itself off and the strip goes away once you're done.
  • A reference picture over the canvas, left half, right half or all over, with a see-through slider. It stays on your device.
  • Pick colour from clay: an eyedropper that reads the colour under your tap.
  • Light, Even or Firm pen pressure, for how hard a pen has to press for full size and strength.

Website, 14 October

Minting, wherever you make something.

  • A plain Mint on Monad card now sits on the homepage, in the gallery and on every sculpt page, after a Smoosh fight with your own fighter, in the fighter maker and on the fellas pages. The same promise everywhere: free on Monad testnet, sign in with email, Clayground pays the gas, a person reviews it.
  • The homepage shows how many sculpts the collection holds, read live from the chain.
  • My projects and the Welcome back strip show a small picture of each saved sculpt, the one the studio already keeps on your device.
  • Every page's Next up rail now starts with your own clay when the studio has saved some on this device: a picture of it, when it was saved, and one tap back in.

Smoosh, 14 October

Your fighters are harder to lose.

  • The shelf is kept twice on your device, and the browser is asked to keep Clayground's storage out of its clean-ups. If a browser lets one copy go, the other brings your fighters back.
  • Download my fighters, on the Smoosh menu, saves them as a small file. Add a backup puts them back on this or any other device.

App, 13 October

A camera in your hand, Save As, and safer saves.

Two updates in one, shaped by feedback from the Discord.

  • Photo is a real camera now. A live screen sits above your controller: aim it, pull the trigger to take the picture, push the stick to zoom, press B to put it away.
  • Save now asks before replacing a file you opened. Use Save As to type a new name and keep both.
  • Palette on your hand: Comfort > Palette > Always shows it the moment you turn your off hand over, and every trigger pick sets the colour.
  • Start low-res or high-res. On an empty layer the resolution buttons change it instantly, and zooming with both grips shows how big the clay detail is.
  • Safer work: brush strokes now count as unsaved work, so New, Load and resolution changes keep a backup. Loading files and exporting animations no longer freeze the headset.
  • Also new: paint stays inside the brush sphere, the dough tool is now called Pull (Layers > Move layer moves a whole piece), Freeze and the layer list arrows explain themselves, and GLB exports keep each layer's material, so glass stays see-through in Blender.

Fellas, 13 October

Every fella is a fighter now.

  • Every Phetta Fella has a head, a body, two arms and two legs, built on the same skeleton as Smoosh's fighters. Fight today's fella and it's the fella itself, in its own clay.
  • New things to roll: builds from Chunky to Lanky to Brawler, arms from Mittens to Boxing Gloves to Tentacles, legs from Sneakers to Hooves, tails, and outfits like capes, overalls, tutus and wings.
  • Fella portraits are turned a little to one side, so you can see arms, legs and tails properly.

Smoosh, 13 October

Smoosh plays more like Smash.

  • Jam Well's jam can't trap you any more. It throws you back up to the stage, and if you fall under the toast it carries you out to the side. A flood pops you up but can't knock you out.
  • Meteor cancel: spiked straight down, jump or up special just as the fall gets going to stop it. Press too early and you'll have to wait.
  • Jab lock: a quick hit on someone lying on the floor keeps them there for a moment, and catches them as they bounce to make them get up.
  • A shield shrinks as it wears down, so a worn one leaves your head and feet open.
  • In a free-for-all, someone else's little jab no longer saves a fighter you've just sent flying.
  • Bouncing off the stage's walls, fast-falling out of a tumble and smash DI all work the way Smash does them.
  • Online fights catch any mismatch between players sooner, and one more source of mismatch is gone.
  • Each fighter style has more moves of its own. Kickers have a tipper: the very end of the foot hits hardest, with a ring and a chime. Speedy fighters drill down, heavies stomp, floaty ones sweep the sky, and some styles throw their own way.

Website, 14 October

Ways to support Clayground, and smoother pages.

  • The Support page has proper ways to give: card, Apple Pay or Google Pay, other support links, and crypto with a QR code and a copy button for each address. With a browser wallet you can send straight from it.
  • Moving between sections fades softly instead of jumping, and the header stays put.
  • Mints confirm through the website itself now, so they keep going when other services are busy.
  • Make a fighter shows what each start looks like, the gallery's empty state is one clear box, and the challenge dates fit on a phone.

Website, 13 October

Faster pages and a tidier site.

  • Today, the Fellas page and the home page open in a moment. Each day's fella portrait used to be drawn fresh on every visit, which could take several seconds; now it's drawn once and kept.
  • The browser studio fills the whole window on a computer too, with one header instead of two. The clayground menu at the top left takes you round the rest of the site.
  • Every on/off setting in the studio is the same switch.
  • Tidier pages: steps on Learn lay out properly however long they are, the footer logo isn't cut off, cards line up, and late-loading pictures hold their place instead of leaving a gap.

Website / Studio, 13 October

Take your clay out into the world.

Press Cam & AR in the studio (Clay Cam, AR & sticker in Pro tools).

  • Clay Cam: your sculpt in front of your phone or laptop camera, or any photo you pick. Drag it, pinch it, twist it round, then snap a picture to share or save.
  • See it in your room: on an iPhone or iPad it opens in Apple's AR viewer, toy-sized, to set on your desk. On Android with Chrome, and in the Quest browser, point at a table and tap to put it down.
  • Animated stickers: a GIF of your sculpt turning on a see-through background, ready for group chats and Discord.

Website, 12 October

A Today page, one streak, and a site that's easier to find your way round.

Something new every day, a streak that forgives a missed day, and every part of Clayground a tap away.

  • Today in Clayground: the daily puzzle, Today's Fella, a daily prompt, this week's challenge and a studio idea, all on one page, with your streak and what's new since you were last here.
  • One streak for everything: play the daily, sculpt, finish a Smoosh fight or a party round, and it counts. Miss a day and it's forgiven, once a week.
  • Collect the Phetta Fellas: open a day's fella or beat it in Smoosh to catch it, and make it in the studio to tick it off. Small milestones along the way, and you can fight today's fella in Smoosh.
  • Smoosh keeps each fighter's wins, losses and KOs, and wins earn a title, a gold or rainbow ring and a crown. Nothing is locked.
  • The daily puzzle counts down to the next one, can remind you tomorrow, and points you somewhere fun when you're done.
  • Getting round: Sculpt free is always at the top, even on a phone. The menu reads Games, Today, My stuff, Gallery, Learn. My stuff holds what's on this device and what you've put online. The studio on a phone has a way back to the rest of the site.
  • New pages for Blend In and Sculpt-off, and new guides: a free ZBrush alternative, Blender sculpting for beginners, a Tinkercad alternative, a Smash-style browser game and party games on phones. The shorter guides grew real steps.
  • Clayground works offline for pages you've visited, and you can add it to your home screen.

Website / Studio, 12 October

Easy or Pro tools: always clear which one you're in.

  • The top of the studio shows both, Easy and Pro tools, with the one you're in lit up. Before, one button named the other mode, so in Pro tools it read "Easy mode". Switching says what changed.
  • The first card on a phone has a way into Pro tools too, for every brush, layers and shapes.

Website / Studio, 12 October

Dig, deeper undo and a studio that fits your screen.

The browser studio works more like Nomad on a phone and Blender at a desk.

  • Dig: hold Ctrl (Cmd on a Mac) while you sculpt, or hold the new Dig button on a phone or tablet, and the tool does the opposite. Clay carves, Inflate deflates, Smooth sharpens, Swirl turns the other way. The brush ring turns coral while it's on, and green for Smooth. Tap Dig or Smooth to keep it on.
  • Undo goes much further back. Each step only keeps the layer it changed, so a project with several detailed layers keeps about ten steps instead of two. Dragging Layer scale is one step.
  • Smooth, Move, Crease, Swirl, Squash and Hook are about six times faster on detailed clay.
  • Keys: hold [ or ] to keep resizing, Shift+[ ] changes strength, X turns Mirror on and off, numpad 1, 3 and 7 jump to front, side and top (Ctrl for the other side), numpad . frames the layer, and ? shows every key. Ctrl+R, Ctrl+F and the browser's other shortcuts are yours again.
  • On a phone, a finger on empty space turns the model in Pro tools too, like the tips say. Turn on Draw in empty space to build there instead. The Size and Strength sliders now move from where your thumb lands instead of jumping.
  • Holding a phone sideways, every control fits: the sliders sit side by side and the quick buttons in two columns. Tablets get the thumb sliders, Smooth and Dig too, and Export and Mint stay in the top bar.
  • Straight lines and Steady strokes are in Brush settings for mouse, pen and touch, and a pen's pressure now sets strength as well as size.

Website / Studio, 12 October

Ctrl+Z works wherever you are in the studio.

  • Ctrl+Z (Cmd+Z on a Mac) undoes and Ctrl+Shift+Z or Ctrl+Y redoes even right after you nudge a slider or pick a colour, on any keyboard layout. Every press counts, and the studio shows ↶ Undo or ↷ Redo so you can see it worked. Thanks @Cluny_the_Rat for the nudge.

Website / Smoosh, 12 October

Three new Smoosh stages that fight back.

Stages move, change and strike now, like the Smash stages you remember.

  • Teacup Lagoon: Mochi watches from the tea. Its tentacles slam down on one side and rest there for a while as a platform, one sweeps across the saucer, and now and then Mochi sneezes everyone sideways.
  • Jam Well: fight on a slice of toast with biscuit lifts riding up and down on springs. When the siren goes, the jam floods up over the toast. Get high or get stung.
  • Kiln Stadium: it changes shape. After a plain spell it turns into a kiln with a fire vent, a garden with a Ferris wheel, or a bath with rubber ducks and a current, a different one each time.
  • Every warning glows first, a shield blocks a stage's hit, and the computer players know to get out of the way.

Website / Smoosh, 12 October

Smoosh fighters each fight their own way.

Every fighter has a style now, the match starts and ends like Smash, and knockouts look like knockouts.

  • Five fighter styles: Allrounder, Floaty (three jumps in the air), Heavy (hard to knock away), Speedy and Kicker. Each has its own speed, weight, jumps and one signature move. Your sculpt's style comes from its shape, shown under each fighter.
  • Ready… GO! before a fight against the computer, and the whole world freezes on GAME!.
  • Knockouts: the damage digits burst apart and the lost life pops away. Fly off the top and you twinkle out in the distance, or now and then hit the screen.
  • Each fighter's place in the HUD is in their colour, and respawns come down on a cloud from above.
  • A diagonal angles your forward tilt and smash up or down. The up special is a rising flurry with a launcher at the top. A light push of a stick walks.
  • Fighters cry out when hit hard and when sent flying.

Website / Smoosh, 10 October

Smoosh fights like Brawl now.

The fight follows Super Smash Bros. Brawl's rules where they're known, and your fighter hangs off ledges, flinches the way it was hit, gets knocked down, grabs and throws.

  • Ledges: grab one as you fall past (or with your up special), hang on by your hands, then climb up, roll in, attack or jump. You're safe for a moment on the first grab only, slower to get up above 100%, and only one fighter can hang from a ledge at a time.
  • Fighters standing at the very edge teeter, arms windmilling.
  • Getting hit looks like it: light, medium and heavy flinches, a head snapping back from a high hit, knees buckling from a low one, then flying back, tumbling, spinning when reeling, or diving head first from a meteor smash.
  • Knockback, hitstun and the hit freeze use Brawl's formulas, so hits land with weight and the percent that KOs feels like Smash. Hold a direction while launched to steer it, and wiggle during the freeze to shift a little.
  • Tumble into the floor and you're knocked down: get up, roll away or kick. Press Shield just before you land to tech instead.
  • Grabs: Shield and Attack together (I or B on a keyboard, the right shoulder on a controller, Grab on a phone). Pummel with Attack, throw with a direction, and mash to break free.
  • Using the same move over and over makes it weaker. A shield raised just as a hit lands blocks it perfectly. A hit that's going to KO freezes a moment longer, and the last one of the match longer still.
  • Smoother movement: a short dash you can turn round, a skid when you turn out of a run, floatier jumps, and a longer input buffer.
  • Attacks hold their strike pose and some alternate between two animations, so a string of hits doesn't repeat itself.
  • Then we checked it all against how Melee itself works, and fixed what was off: running jumps keep their speed, you stop at an edge instead of sliding off it, a tap of down on a platform is a crouch (hold it to drop), up and then Attack is an up tilt, not a jump, and a controller's C-stick no longer steers you.
  • Hits launch away from whoever hit you, even from behind; attacks that meet on the ground clank; every launch can be steered; and fast attacks can't pass through anyone between frames.
  • Ledges: you can't grab one straight back after being hit off it, nobody can grab a ledge while someone's climbing up from it, the ledge jump is a committed leap, and the island is drawn so a fighter hanging there is in plain view, where they can be hit.
  • Sparks come from where the hit lands and are as big as its damage, the screen only shakes for big hits, the stage (not your whole screen) flashes on a KO hit, strong launches whoosh, and controllers rumble.
  • Every attack has its own animation now: a one-two and a roundhouse, a side kick, a high kick, a low sweep, a shoulder charge, a haymaker, a leaping headbutt, a split kick, a spin kick, a hammer, a back kick and a stomp.
  • Mashing one move doesn't win any more. Down tilt and up tilt no longer combo into themselves, landing ends a flinch, each aerial has its own job (forward air to edge-guard, back air to finish), and computer players punish a move you keep repeating: they shield it, crouch under it, wiggle out of it and hit back out of shield.
  • Punches, kicks, slams and zaps each sound and spark differently, zaps freeze longer, and hit reactions match how hard you were hit.
  • Shields are real bubbles: worn down, a hit can poke past one, and holding a direction tilts it. A perfect shield needs a fresh press, sends a ball back and lets you act at once. Up special and up smash come straight out of shield.
  • A broken shield flings you up safely before the daze; mashing no longer techs; tech off the island's wall or ceiling; respawns never stack on one spot.
  • The camera frames the fight like Melee's, with room ahead of each fighter and a wider lens on a phone held upright. Anyone off the screen shows in a bubble at its edge.

Website / Studio first, 9 October

Your clay studio, in VR and on desktop.

The site leads with the Quest app and the browser studio again, the guide's links work, and the desktop studio tells you what it's doing. The games got a few small additions of their own.

  • The homepage puts the Quest app and the browser studio side by side, with what each does and how saving and export work. The games have their own section, and the menu reads Studio, Games, My creations, Gallery, Learn, About.
  • Getting started was showing links as text, like [the studio](/sculpt). They're real links now, on every guide, and the page starts with a choice of three paths: the Quest app, the browser studio, or the games.
  • Questions are grouped by device. Getting files off the headset says both ways need the same Wi-Fi.
  • In the browser studio's Layers panel: how many layers and how much memory you're using, and the reason when Add, Duplicate or Split is off. A detailed project runs out of memory at ten layers, before the twelve-layer limit, and can still add a lighter layer.
  • Import GLB shows each part as it turns into clay and can be cancelled without changing your project. A part too thin to fill is skipped and named, instead of the whole import failing. At the end it says how many layers came in and at what detail.
  • Saved on this device, named copy, backup file and model export now mean the same thing everywhere, and Keep online says it uploads a model, not your layers. My creations shows a picture and when each sculpt last changed.
  • On a computer, the studio's hints are for a mouse or pen, and finger-only settings stay out of the way.
  • Party games: when guessing or the answers start, the screen scrolls to the sculpture and the buttons, however far down you were.
  • Sculpt-off: save a round as a picture once the answers are out, and phones explain how guessing scores.
  • Smoosh: choose a best-of-three set in Match settings, with the score between fights and Next fight one tap away. After editing a fighter, you can put back the version from before the edit.
  • Daily: a challenge link now carries your score, so your friend sees what to beat and who won. Copy challenge link is always there, and closing the share sheet no longer looks like it worked.

Website / Games, 9 October

Into a fight faster, and the right room every time.

Smoosh gets you fighting from the first screen, says what really happened, and its clips explain themselves. Links to party rooms always take you to that room.

  • Smoosh opens on your fighter with Quick fight, Practice and Play a friend at the top. Stages, opponents and clips are under Match settings, and your choices are remembered.
  • Play a friend carries your fighter and stage into the room.
  • Practice has a fourth step: get back onto the island after going off the edge. The double jump step now checks for a real double jump.
  • Results say what happened ("No hits landed this time" instead of "So close") and suggest one thing: practice, or a rematch on Easy.
  • Fighters: Edit from the menu, Back to editing from the ready screen, and Save as a new fighter to keep the old one.
  • Clips are about the last 10 seconds, with names, damage and the winner drawn in (or clean footage if you'd rather), and the game's sounds when sounds are on. If you're knocked out before the end, that moment is clipped too.
  • A link to a party room always opens that room, with a button back to the room you were in. A Smoosh fight everyone has left ends straight away instead of keeping late arrivals waiting.
  • On phones, the fighter maker's buttons no longer sit under the help button, and the make-a-fighter page fits the screen.
  • Getting started now starts three ways: Play, the browser studio, or the Quest app.

Website / Browser studio, October

Make it move, make it a clip, make it real.

The browser studio learned claymation, got sounds, and can now print, embed and mint what you make.

  • Smoosh, at clayvr.com/play/smoosh: a cute clay brawler. Sculpt your own fighter around a skeleton guide (start from a chibi body or from nothing; whatever you make follows the skeleton when it moves), then knock everyone off a floating island. Hits add damage, and the more damage, the further you fly. Play the computer at three levels, or friends in a party room, where the fight runs on every phone at once. Keyboard, controller or touch.
  • Clay party: party games at clayvr.com/play. One screen hosts and shows a room code, and friends join on their phones. In Blend In, everyone studies a cute clay scene, hiders sneak in as copies of its props, and the seeker has a few taps to spot what wasn't there before. Streamers can let their whole chat hide. In Sculpt-off, everyone sculpts the same silly prompt in 90 seconds, then votes. Free, no app, no accounts.
  • Motion loops: in Pro tools, open Motion and press Breathe, Sway, Hop, Spin or Wobble. The whole sculpt moves as one piece, in stop-motion at 12 frames a second with a little clay boil. Onion skins show the poses either side.
  • Record clip saves a square video with your fella's name on it. On a phone, Easy mode has Dance and Clip, and the clip goes straight to your share sheet.
  • Clay sounds: a squish when you start a stroke, a pop when you let go, a boing when it dances. Turn them off in the studio menu.
  • Today's Fella: one character for everyone each day, on the welcome card and at /sculpt?phetta=daily. Every fella has its own page with a 3D view, its traits and a card for when you share the link.
  • Print (STL) gives you a 60 mm file ready for a 3D printer, and the Print your Fella guide covers the rest. Copy embed code puts a turning fella on your own site.
  • Mint in one press: from the studio's glowing Mint button, sign in with email or your own wallet and press Mint it. It's free on Monad testnet, the NFT goes to the wallet you signed in with, and your mints stay listed under each sculpt.
  • Clay now builds in empty space with the Clay tool, so you can start a new blob anywhere, and a First steps checklist helps newcomers find their way.
  • Shapes: drop in a ball, block, cylinder, capsule, cone or ring, put it where you want it, and stamp it in. Add melts it into the clay, Cut carves a hole, Keep trims to the overlap, and the Seam slider decides how soft the join is. Merging two layers can melt the seam too.
  • Share a fella, Wordle-style: every fella page has a Share button that sends a few lines (its number, tier, hat and eyes, and your daily streak) with a link back.
  • New guides: a SculptGL alternative, making a 3D character online, 3D sculpting for kids, and a free 45-minute Chromebook lesson for teachers.
  • Pro tools on a phone are rebuilt around your thumbs: tall Size and Strength sliders on the left edge, Undo, Redo, Mirror, View and a new layer on the right, every tool in one swipeable row, and a two-finger tap to undo (three to redo).

App / 0.2.255

Lattice, a rebuilt timeline, and a faster Clayground.

Everything since 0.2.242, now on the Meta Horizon Store: new Lattice and Spline tools, Quill-style animation, the paint controls artists asked for, and a big round of speed and feel work.

  • Paint: hold the support trigger to pick a colour straight from your sculpt. New Strength and Opacity sliders sit under Size. Opacity caps each stroke, so a 40% glaze stays 40% however much you scrub, and the next stroke builds on top. Opacity is on the Color page too.
  • Smoother on Quest 3 and 3S: the app runs at 90 Hz whenever your sculpt leaves room and drops to 72 by itself when a scene gets heavy. Graphics settings that were quietly off are on, and the brush follows your hand with less delay.
  • Fewer freezes: your last sculpt loads while the room keeps moving, autosave no longer stutters every minute, undo and animation saves do far less work, and big brushes and big Move pulls cost a fraction of what they did.
  • It feels more like clay: a thin ring shows where the brush touches, stroke sounds follow how fast you move, vibrations are strong enough to feel, and Move builds tension as you pull and holds the clay 1:1 at the default strength. Buttons lock onto the one you aimed at as you squeeze.
  • New Lattice tool: bend a whole layer, the clay inside the brush sphere, or a lasso you draw, with a cage of handles. It works with mirror and radial symmetry, and applying is one undo step.
  • Spline Array repeats your stamp along a curve; Spline Trim cuts a layer with a loop like a cookie cutter. Spline points now land on the clay you aim at.
  • Animation, rebuilt: Move, Wobble, Reshape and More tabs. Key a layer's movement like Quill or record it live, squash, bend and twist with Wobble, and add Breathe, Sway or Boil loops. Frames share the clay they have in common, so big animations take a fraction of the memory and play smoothly. Motion exports to .glb.
  • Reference images: 40 public-domain anatomy, expression, skull and animal-motion studies, plus any JPG or PNG you put in the Clayground/References folder.
  • Starter stamps in tabs: flowers, leaves, gems, animals, a classical bust, and Face and Hands sets with eyes, noses, lips, ears, hands and more.
  • Fixes: menu text no longer shows through your sculpt, a spline laid on an animation frame is saved into it, Dup right after adding a frame no longer crashes the timeline, and cancelling PREPARING really cancels.

Website / Phetta generator

Surprise me: a random Phetta Fella with every part on its own layer.

  • The browser studio’s Easy mode now builds a randomly generated Phetta Fella: pointy, round or floppy ears, googly or bead eyes, different noses, mouths and accessories, each on its own layer so you can keep sculpting any part.
  • Phetta Fella in my colour keeps the random traits with your favourite head colour, and parts you tap now land on their own layer too.
  • Open /sculpt?phetta=1234 to get the same Phetta every time. Share the link to share the character.

Website / Easy mode on phones

Anyone can sculpt a cute fella on an iPhone.

The browser studio now opens in Easy mode on phones, built for small hands and short attention spans.

  • Tap Make my fella to start with a finished, friendly character, or begin with a plain ball in your favourite colour.
  • One-tap parts (eyes, nose, smile, cheeks, ears, horns, arms, feet, tail) snap onto whatever surface you have sculpted, and each part undoes in one step.
  • Five big tools (Add, Pull, Smooth, Dig, Paint), big colour dots, three brush sizes and Mirror keep sculpting simple. Pro tools is one tap away.
  • Picture opens the iPhone share sheet so you can save or send your fella. Portrait screens now frame the whole model, and the studio fills the screen correctly under the Safari toolbar.

Website / Desktop sculpt uploads

Browser sculpts pass the right file check.

  • Fixed a file-check mismatch that rejected valid desktop and mobile browser exports. Their floating-point vertex colors are now accepted alongside headset exports, with invalid values still rejected.

Website / Project downloads

A second way to get your saved project.

  • Save project now keeps a Download last prepared project link in Files. Use it if your browser does not start the automatic download.
  • The link holds the snapshot from your last Save project request. Save again after more edits, and check your device Downloads before closing the tab.

Website / Steadier touch strokes

A little help with wobbly lines.

  • Brush → Steady strokes adds optional stabilization to touch Clay, Erase, Paint and Crease. The brush trails slightly behind your finger; lift to stop at the visible brush circle.
  • It starts off, works with See under finger, and leaves Straight fingers, mouse and pen drawing unchanged.

Website / Phone navigation

Zoom toward the detail you are working on.

  • Pinch zoom now follows the spot between your fingers instead of always zooming toward the middle of the canvas. Two-finger panning still works in the same gesture.

Website / Phone precision

See where your finger is sculpting.

  • Open Brush and enable See under finger to aim slightly above your fingertip. A brush preview appears when you touch the canvas, and a tap places clay when you lift.
  • Direct touch stays the default. Two fingers still move and zoom the view in either mode.

Website / Gallery previews

Saved images. Private originals.

  • Gallery cards use saved preview images, so browsing no longer downloads an entire sculpt for every thumbnail.
  • Original GLBs can be opened and downloaded by the signed-in artist who uploaded them. Moderators retain private previews for reviewing submissions.
  • Gallery publication requires a saved image. Private share links and model copies already published through minting keep their separate access rules.

Website / Phone sculpting

Adjust your view and brush with a tap.

  • Zoom buttons let you move closer or farther away without pinching the canvas.
  • Smaller and larger brush buttons sit beside the phone size slider for precise adjustments while sculpting.

Website / Gallery review

A review desk for the gallery.

  • Moderators can inspect submitted sculpts on the website and approve or reject them without using the database dashboard.
  • Gallery review stays separate from minting. Only approved artwork becomes public, and an artist’s withdrawal or changed submission prevents an outdated approval.

Website / Publishing status

Know what your sculpt is waiting for.

  • Gallery submissions now explain that file checks passed and a human moderator still needs to review publication. Minting and gallery approval remain separate.
  • Mint processing checks for network confirmation within the same worker run and shows a delay notice if a background service reports trouble. Interrupted mints retain their signed transaction for recovery.

Website / Downloads and mint status

Save headset exports without opening another tab.

  • Paired headset downloads now transfer the file within the website, with progress, cancellation and a Save file fallback. Keep Clayground open on the same Wi-Fi and allow local-network access when asked.
  • Downloads check the complete file size before offering it to save. Files over 250 MB still use the headset’s local page; the 50 MB preview and private-upload limit is unchanged.
  • Mint status checks recover from connection failures and show a reference for support. Reopening the current mint dialog keeps its status. Scheduled worker delays can still hold an approved mint in the queue.

App / 0.2.242

The clay under your brush updates first.

  • On detailed layers, the surface right under a Smooth, Move or Flatten brush could redraw only every other frame, more often with symmetry on. It now updates first, every frame, while the rest of the stroke catches up right behind it.
  • Move, Smooth and Flatten refresh fewer parts of the model per stroke, and Move takes the same size steps it did before the detail increase.

App / 0.2.241

Shapes, stamps and tools you can tune.

  • Stretch stamps independently in width, height and depth. Taper boxes and cylinders, adjust polygon sides and rounded edges, or change ring thickness, and save edited shapes as presets.
  • Place mode keeps the quick menu usable, shows larger resize handles with an aiming line, and uses A (X left-handed) to apply. Missed grabs no longer stamp.
  • Move groups Grab, Hook and Squash, with a Firm Core control for carrying more of the clay inside the brush. Flatten can hold its starting plane, with adjustable edge hardness.
  • Shape settings open beside the tool panel, unrelated stamp controls are gone from other tools, and asymmetric stamps mirror correctly.

App / 0.2.237 · test build

Choose how closely stamps repeat.

  • Flow stamp spacing adjusts from 10% to 150% of brush diameter. Curved strokes follow the path of your hand instead of cutting across corners between impressions.
  • Installed on our test headset with all 157 save files verified unchanged. Our latest hands-on sculpting feedback is positive; this remains a sideloaded test build, not a Meta Store release.

App / 0.2.236 · test build

More control over the clay.

Smooth has three modes, stamps show their actual shape, and brush strength is easier to adjust. This is a sideloaded Quest test build, not a Meta Store release.

  • Smooth offers Average, Fill and Reduce. Average softens bumps and valleys; Fill softens grooves while preserving raised clay; Reduce softens bumps without filling openings.
  • Adjust strength directly in tool settings. Each tool remembers its strength, and Smooth shows its own mode controls when selected. Smooth and Flatten build up gently over time.
  • Move grips more of the clay inside the brush. Move, Hook and Squash respond to strength and trigger pressure; larger Move and Smooth brushes reach beyond the old hidden limit.
  • Inflate and Spray Paint keep working while you hold the brush still. Inflate no longer creates stray clay when used in empty space.
  • Stamps preview their actual shape, including captured clay and ring openings, with matching grid and angle snapping. Tools have distinct instruments in your hand and the wheel.
  • Untracked hand tools no longer remain floating in desktop views. Oversized brushes explain their limit instead of silently affecting a smaller area.
  • Installed on our test headset with all 157 save files verified unchanged. Desktop regression checks cover the new behavior and undo/redo; hands-on headset feel and performance testing are still pending.

Browser studio / Fingers, saves and sharing

Build fingers without jumping to another surface.

  • Straight fingers previews a line at the starting surface's depth. Touch the palm, drag, then lift to place a straight extension. Rotate the view to choose its direction.
  • Failed device saves now show a visible warning instead of null or a hidden status. Share saves its export and editable recovery together; it never leaves the sculpt after a failed write.
  • If device storage is unavailable, the live studio offers sign-in and upload over the open sculpt without leaving the page. Keep the tab open until an upload or downloaded backup is confirmed.
  • Verified Clayground Privy accounts can now upload privately, submit for gallery review and request sponsored Monad testnet minting. Existing limits, ownership checks, review and mint consent remain in place.

Browser studio / Direct touch

Less tapping through menus.

  • Phone brush size is always visible, with a live size and color preview. Mirror and Add layer are one tap away on the canvas.
  • Pinch to zoom and use two fingers to pan from any brush. Starting a pinch no longer leaves a clay mark, and the remaining finger cannot accidentally sculpt after the other lifts.
  • Studio controls prevent accidental text selection and double-tap page zoom. Editable fields keep text selection and use larger phone text. Advanced tools collapse after selection.

Browser studio / Upload recovery

Keep your sculpt through sign-in.

  • Browser upload drafts reopen after sign-in or a page reload, even without the original studio link. Waiting drafts no longer expire after one day.
  • The sign-in page shows your saved draft and offers a GLB backup download. Upload still requires your confirmation; failed attempts keep the draft available.
  • The studio Help upload action now saves and carries the current sculpt into the workspace. Completed uploads clear only their matching draft, preserving newer work from another tab.

Browser studio / Phone workspace

Keep your sculpt in sight.

  • The phone studio now fills the browser viewport. Brush, Color and Layers open beside the canvas; Files holds project actions. The main clay tools stay visible, with the rest under More tools.
  • New-layer strokes land on the visible sculpt instead of behind it. Surface brushes follow the shape under your finger, using a stable surface during each stroke.
  • Add layer selects Clay and returns to the canvas. The active layer name stays visible, and the Color panel has large swatches and a Paint this color shortcut.

Browser studio / Smooth fix

Smooth without tearing the clay apart.

  • Fixed Smooth mixing untouched empty-space values into the clay surface. Smoothing now uses bounded local changes; the shared Crease calculation receives the same boundary protection.
  • Verified repeated smoothing on connected, carved forms at two detail levels, colour preservation, and exact undo/redo on a saved sculpt. Already-damaged work still needs Undo or a saved backup.

Browser studio / Brush controls

Less reaching, more sculpting.

  • On phones, tap Size beside the canvas to adjust brush size and strength without scrolling down to the settings panel.
  • Each tool remembers its size and strength during the session, including when selected with keyboard shortcuts. Switching tools keeps your shared colour and mirror settings.

Browser studio / Projects

Keep more than one sculpt.

  • My projects saves up to 20 named copies in this browser. Each copy is separate; saving another never overwrites an earlier version.
  • Opening a copy first saves the current canvas and any pending recovery as safety copies. If a safety save fails, the canvas stays open.
  • Download editable project backups or remove individual saved copies. These are local browser saves, not cloud sync; keep downloads for another device or browser cleanup.

App / 0.2.231 · test build

From pairing to private upload.

  • Upload latest GLB now works while a local pairing code is active. It replaces that code with an upload code; website approval and headset confirmation are still required.
  • The paired website can read an export list and preview GLBs over your local Wi-Fi, with browser permission.
  • Installed as a test build with all 88 saved sculpts verified unchanged. Real headset file-browser and upload acceptance are still pending; this is not a Meta Store release.

Website / September 25, 2026

Browse files from your paired headset.

  • Enter a pairing code on Share, then choose Show headset files to see export names, sizes and dates without leaving the website.
  • Preview a GLB up to 50 MB or download an export. Files stay on your local network until you explicitly upload them.
  • Requires the updated headset app and browser local-network permission. If a browser cannot connect, Open local files still works.
  • Saving a sculpt and exporting it are separate: choose File > Export to create a downloadable GLB.

App / 0.2.230 · test build

Pairing codes in Capture.

  • Capture > Pairing code connects the headset to clayvr.com/share using a temporary code.
  • Capture > Upload latest GLB prepares a private upload. Approve it on the website and confirm the matching code in the headset.
  • Local Share remains available. This is a sideloaded test build, not a Meta Store release.

Browser studio / Alpha

Clay, without the headset.

A browser sculpting workspace for mouse, pen and touch. This is an early version with a smaller canvas than the Quest app.

  • Build, carve, smooth and paint with eleven tools, mirror symmetry, separate layers, transforms, cut and booleans.
  • Keep editable projects on your device, import closed GLB models, and export coloured GLBs, OBJ geometry or an image. Layer pose animation has its own animated GLB export.
  • Share / Mint prepares a local model for your existing workspace. Sign-in, private upload, gallery consent and mint approval stay separate.
  • Drag the background to rotate without adding clay. Brush settings now include pen/finger navigation, quick size presets and grid visibility; Focus frames the selected layer.
  • New layers start at higher detail. Sculpt and Rotate have separate controls, undo/redo stay beside the canvas, and keyboard shortcuts work after selecting a tool.
  • Smoother surface shading corrects triangular marks and faceting on rounded clay without changing saved geometry.
  • Desktop and mobile-browser checks pass. Physical iPhone and Android performance testing is still pending; this does not replace the full Quest app.

App / 0.2.229 · test build

More detail from the start.

New sculpts and added layers start one detail level higher. Resolution changes prepare a replacement in small steps while your original stays visible.

  • The starting ball and brush keep their physical size. Existing saved layers keep the detail they were made with.
  • Res+ and Res− show progress while the changed layer prepares. Switching layers cancels safely, and the previous version is kept in Files.
  • Duplicating a layer keeps its position, rotation and detail.
  • Desktop checks cover geometry, colour, saved files and cancellation. Headset timing and comfort checks are still pending; this is a test build, not a Meta Store release.

App / 0.2.228 · test build

Reducing the cost of changing layer resolution.

A new Android test build includes the first memory fix. Headset verification and Store release are pending; higher default detail and smoother resolution changes are still being worked on.

  • Lowering resolution no longer creates an unused large undo buffer when it hasn't already been allocated.
  • Desktop regression checks cover the memory fix, sculpt size and position, saved files, and changes on the intended layer.
  • Headset performance testing is still pending; this is not yet a claim that Res+ and Res- run smoothly.
  • Existing sculpts keep their resolution. Higher detail for new layers has not shipped yet.

Website / September 22, 2026

Preparing the sculpt-to-Monad pilot.

The limited artist pilot now has mint review controls and a deployed Monad testnet collection. The first complete sculpt-to-wallet demonstration is still pending.

  • Eligible pilot artists can review the sculpt, artist credit, wallet, network and public IPFS publication before approving a mint request.
  • Mint on Monad includes the Monad mark and an M shortcut when one eligible sculpt is in view.
  • The website and backend support short-code pairing; the headset controls still await an enabled build and device testing.
  • Ordinary sculpting and local Wi-Fi export do not require a wallet or minting.

App / 0.2.226

Safer layer cleanup, with the new website alongside it.

This headset build fixes a graphics-memory race, while clayvr.com now carries the companion sharing, gallery and project information.

  • Deleting an older layer or starting a new scene waits for an in-flight clay scan before releasing that layer’s graphics memory.
  • Clayvr.com explains local Wi-Fi downloads and provides a private GLB inspector.
  • The artist pilot supports Privy sign-in, validated private uploads, seven-day links and reviewed gallery submissions.
  • A separate, limited Monad testnet publishing pilot is available on clayvr.com; it is not part of ordinary headset sculpting or export.

Website / September 19, 2026

The community gallery pilot is open.

Signed-in artists can upload a Clayground export, keep it private while it is checked, and choose whether to submit it for public review.

  • Uploaded GLB files are checked before they can be shared or submitted.
  • Artists can create private, expiring links for a specific sculpt.
  • Public gallery entries require a separate submission and review step.
  • Artists can withdraw their work from the gallery from their workspace.
  • Visitors can inspect approved sculptures in 3D and save the original GLB.
  • The first approved sculpture is live, with its front view and clay colours rendered correctly.

Website / September 18, 2026

Clayground has a new home.

Clayvr.com launched with app information, local Wi-Fi export help, the press kit, policies and development updates.

  • The Share guide turns a headset's local IP address into a direct export-list link.
  • The press page includes downloadable marks, wordmarks and brand guidance.
  • Privacy, terms, accessibility and data-deletion information are available from every page.

App / 0.2.225

Larger projects, safer file operations.

  • Big multi-layer sculpts use less mesh memory after you pause sculpting, without reducing detail.
  • Files > New waits until the previous piece has finished saving.
  • Cut no longer acts on a different layer if the selection changes while a keep is finishing.
  • New layers and exported objects receive distinct names.
  • Exported meshes reference their shared clay material.
  • The constraint guide disappears as soon as it is no longer relevant.

App / 0.2.224

Smoothing follows the brush.

  • Smooth now scales with brush size, so larger brushes remove stroke ridges instead of behaving like repeated tiny brushes.
  • Res+ and Res- refuse safely if the selected layer changes while the pre-change keep is finishing.

App / 0.2.223

Clearer detail guidance.

  • Clayground gives a one-time Res+ suggestion when the active layer is too coarse for the detail being sculpted.

App / 0.2.222

Visible, aimable constraints.

  • Line displays the direction through the cursor before it locks.
  • Plane displays a cross aligned to the working plane.
  • A stroke can relatch the line to the direction the artist actually draws.

App / 0.2.220

A better line tool and stronger progress tracking.

  • Line constraint follows the initial drawing direction instead of the controller's pointing direction.
  • Previously earned achievements retry after a service interruption.
  • A Rate action is available in the System menu, with a one-time reminder after a successful export.
  • Freezing a layer releases its mesh memory as well as its clay memory.

App / 0.2.219

Menus tuned from headset footage.

  • Panel text and tool rows fit the headset view more comfortably.
  • Missing Scene Ops icons now render.
  • Tool hints and rail labels no longer overlap nearby headings.

App / 0.2.216–0.2.218

The interface rebuild.

  • Tools, colors, layers and files moved into a flat, single-column studio interface inspired by Adobe Medium.
  • Selection uses a thin outline, while unavailable controls dim both icon and label.
  • Typography and selection bounds were revised for headset readability.