Lessons

Ball to animal

45 minutes. Students hand in a picture, from Export, then Save image.

Open in the studio

Before class

  • Open the studio on one device first and check that it loads on your network.
  • Put the class link on the board or in your class page.
  • If a device already holds a sculpt, the studio offers it back. Students choose Start a new ball.

Run it

5 minWarm-up: talk about what makes a character cute (big head, small body, low face).
15 minShapes: turn the ball into an animal using only shapes. Mirror makes both sides at once.
10 minRefine with Smooth, then paint. Rule: one strong feature, not ten small ones.
10 minGallery walk: everyone turns their screen; classmates name one thing that works.
5 minSave a picture to hand in.

Student steps

  1. Pick an animal. Name the one feature that makes it that animal: ears, a trunk, a tail or a beak.
  2. Open Shapes. Check Mirror is on, then add two ears to the ball so both sides match.
  3. Add two eyes and two cheeks with Shapes.
  4. Switch a shape to Cut and cut a small mouth.
  5. Press Smooth and soften any sharp joins.
  6. Press Paint and give it two colours.
  7. Press Export, then Save image. Hand in the picture.

Ask the class

  • Which feature tells you what the animal is?
  • What did you leave out, and did the animal still read?